News

Sonic Chaos 16 Bit Remake

Sonic Chaos is Back!

Not long ago Sonic HQ reported that Sonic Triple Trouble was getting a 16 bit remake. Now A+Start has announced a fan remake of the classic 8-bit SEGA Game Gear Sonic game, Sonic Chaos. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games.

According to the team, the game has been in development for almost an entire year, of which 7 months was spent building a brand new engine from scratch. Yeap, you read that right; Sonic Chaos uses a brand new engine, called Crimson Engine, and with it the team has strived for classic Sonic gameplay accuracy.

Click the article to view the trailer and download the demo! Let us know what you think!

Sonic HQ now has a Discord server

Hello the new guy here, my name is Wingzzzzy and i am the one who made the discord server for Sonic HQ and HQ Forum. This is a place to have a chat with the Sonic HQ Staff. The server is fully finished but we are gonna do a few more big updates (Like special bots). But until then the server is finished. You can join the server in the left panle named discord or using this link.https://discord.gg/vaCUypm Have fun in the server. We can't wait to see you guys in there.

Ben Schwartz to voice Sonic in upcoming movie.

New voice for Sonic!

Ben Schwartz has been tapped to voice the title character in Paramount Pictures’ “Sonic the Hedgehog” movie.

James Marsden, Tika Sumpter, and Jim Carrey will also star in the live-action hybrid.

Schwartz is no stranger to voicing classic characters. He’s currently Dewey Duck on Disney Channel’s reboot of “Duck Tales” and will voice Leonardo in Nickelodeon’s “Rise of the Teenage Mutant Ninja Turtles.” On the film side, Schwartz was most recently seen in “Blue Iguana,” and will appear next in the Kevin Hart-Tiffany Haddish comedy “Night School.”

Tell us what you think in the comments or on our forums. Did they make the right choice recasting Sonic?

Team Sonic Racing Team Gameplay

New gameplay of Team Sonic Racing unveiled. This one and a half minute video goes over some of the special moves you can use to aid the other drivers on your team. By working together online or locally, you can help guarantee your side a win. 

The video points out five specific moves Team Sonic Racing players can use. Here are the official Sega descriptions.

  • Item Box Transfer: Send and receive Wisps with teammates anywhere on the track!

  • Rival Takedown: Knock out highlighted opponents ahead and speed past them!

  • Skimboost: Boost struggling teammates back into action as you drive by!

  • Slingshot: Slipstream a teammate for a slingshot boost!

  • Team Ultimate: Use Team Mechanics to fill your Team Ultimate meter and unleash a massive team boost!

You can also see Ice Mountain, the wintry new track, and members of Team Rose, Amy Rose’s racing team. Team Sonic Racing will come to the Nintendo Switch, PlayStation 4, Xbox One, and PC in Winter 2018.

Footage of unreleased SegaSonic Bros. surfaces

A lost Sonic arcade game was recently found by a collector who goes by the name ShouTime. After a couple years of teasing with off-screen photos, SegaSonic Bros. has been brought to the California Extreme arcade expo for play. This puzzle game was initially planned for release in 1992, but never quite made it out the door.

The mechanics seem fairly complicated. Blocks of four, comprised of three colors -- red, blue, and yellow -- fall from the top of the screen. The goal is to surround blocks with a like color, like a lasso, which clears said cluster of blocks. The bigger the color loop, the more blocks cleared, which means bigger points (and more electricity zapped into Eggman).

Sonic stars alongside two original characters other Sonics. It's unknown who Red Sonic and Yellow Sonic really were, or if they even had names. You could infer that they're Sonic's brothers based on the title, but, who knows. It's not like they had many characters to work with in 1992.

The game was designed by Fukio Mitsuji, designer of the iconic Bubble Bobble. It received a location test in Japan, but ultimately failed to catch on and was shelved.

It was previously hypothesized that SegaSonic Bros. was an early version of the isometric arcade platformer SegaSonic the Hedgehog (red and yellow do match the color schemes of Mighty and Ray). But, over the last few years, we've seen that was far from accurate.

Other Sonic arcade rarities have recently been found and dumped. Simple "games" such as Waku Waku Sonic Patrol Car, SegaSonic Cosmo Fighter, and even the SegaSonic Popcorn Shop have been released and are now playable in MAME. Hopefully this one gets the same treatment eventually.

New details on Sega Ages version of Sonic 1

The new Sega Ages series is an upcoming line of digital rereleases of classic Sega games for the Nintendo Switch. The series is being handled by the masters at M2, who were also responsible for the excellent Sega 3D Classics line for the Nintendo 3DS. So far the lineup includes Sonic and Thunder Force IV for the Genesis, Phantasy Star and Alex Kidd for the Master System, and Gain Ground for arcades.

The official Japanese page for Sonic was recently updated with new info on the game's features. Here's what I could gleam from Google Translate:

  • Includes the ability to use the spindash and the new dropdash from Sonic Mania.
  • The level select can be easily accessed without a code.
  • Along with the international version and the Japanese version (with the additional parallax scrolling), it will also include the arcade Mega Play version! Mega Play was a system that allowed Genesis games to be played in arcades, similar to Nintendo's PlayChoice-10. The arcade version of Sonic is largely similar to the home version, except with fewer levels and a much harsher time limit.
  • Ring Keep Mode, which was first introduced in 3D Sonic the Hedgehog 2. This mode starts Sonic with 10 rings and halves the number of rings lost when hit.
  • Challenge Mode, which offers two challenges. One is a time attack for Green Hill Zone, Act 1. The other is a score attack mode for the Mega Play version, where one mistake ends the challenge. Both challenges have world rankings.

I'm sure many are wondering, "why are they doing this instead of porting the mobile remake?" Well... who knows. But M2 still does great work, and I'm sure this will still be a great port of Sonic 1, even if it is the 500th one.