We knew it would be coming soon and now it's finally here. Sonic Runners Adventure is now out for Android and iOS.
You'll have to pay $2.99 but this also means no ads, no stupid roulettes or other freemium junk. This time, it's by Gameloft and not Sega. If you played the original Sonic Runners, you'll be right at home. Sonic has a triple jump, Tails can sorta fly and Knuckles has a mid air dash. It's nearly identical in terms of control. The buddy system for adding companions is also there along with power ups like the magnet and invincibility. No red rings. Most stuff can be unlocked with rings which you get by playing the levels and getting accomplishments or completing chapters.
Levels have an end point but there additional endless runner levels to help you acquire more stars to reach later levels. Some levels will have you "lap" multiple times or have a time limit. Bosses are like before. Dodge some attacks and then Eggman will rush you, allowing you to attack.
Overall, even with a few items lacking such as no cloud save support or leaderboard (you'll want to use an app like Helium if you're on Android to back up your save data if you move to another device) I would say it's worth the $2.99 price.
Amazon’s Retro Zone is partnering with four popular Twitch streamers Nov. 14-15 to stream retro games that are available on the Amazon Appstore and compete in speed runs against viewers. Fans who post the fastest speed runs of Sonic the Hedgehog 2 or Metal Slug on each of the streamer’s Twitch pages, linked below, will have the chance to win one of four Fire HD 8 tablets, plus those who visit Retro Zone before November 15 at 11:59 p.m. PST can enter for a chance to win one of four SEGA Flashback Consoles.
Below are the streamers who will be participating:
Celebrating the imminent launch of Sonic Forces, various Sonic items have launched on Nintendo's rewards program, My Nintendo. Along with 50%-off discounts for various Sonic games on 3DS and Wii U (including the excellent 3D Sonic the Hedgehog 1 and 2), three other rewards of note are included:
Eurogamer has conducted an interview with Nakamura on Forces, Mania, and the Future of Sonic. We’ve summarized a few key points but there is much more in the full article at the link below.
He's not surprised by Mania's success because he knows "people like 2D games because they're easy to get in to".
It was interesting to see Mania get the reception it got.
"From the team's perspective, we're still going to be making 3D games for the audience that likes that style of Sonic - when we see the reactions that Mania got, the entire team sat down and thought it was really interesting, and we should break down what people liked about Mania, and in the future - when we build our 3D games - see what essence we can take from Sonic Mania and put into a 3D world, to give people what they're looking for and that they've found in Sonic Mania."
Forces started many years before Mania.
Iizuka was the only one from Sonic Team really involved in Mania. However, he was feeding back to Sonic Team telling them to include things from Mania in Forces (like the Drop Dash, I guess?).
The Avatar is aimed at engaging kids, and Forces as a whole is targeted at the modern/younger audience.
"From a reverse standpoint, we wanted to reintroduce classic Sonic to fans of the modern games - and maybe bring our group of very divided fans together."
Shadow is there in the story and playable in Forces to appeal to the Adventure fans.
The site might look a little different to you today. This is because we thought it might be time to give it a massive UI overhaul. As you can see it gets a lot of cues from Sonic Mania.
You can toggle the comics listing on the main page by clicking the 2 column icon in the top blue bar. (Looks like this)
The comics section now allows for the future offerings from IDW. Placeholders for now. The Sonic Forces comic will also now appear there as well under "Other"
We also now officially have a new forum! Sonic Blast! This replaces the half baked forum that was here before. (The one at sonichq.net/forum). The old school Mobius Forum, still exists however. It was recently moved from Yuku to Tapatalk but there's very little activity there. (Or Ezboard -> Yuku -> Tapatalk if you haven't been keeping track.)
There may still be some bugs. They will get squashed.
Looks like we are getting a Sonic Forces comic after what seemed like a joke at the town hall earlier this week. Starting today, we'll be getting a 4 part digital comic series leading up to the release of Sonic Forces. Ian Flynn is also writing it! It's also free!
Today, SEGA® released the first chapter of a new Sonic the Hedgehog™ digital comic series that is based on the highly-anticipated video game, Sonic Forces™. The four-part comic series is scripted by fan-favorite writer, Ian Flynn, and serves as a prequel to the video game counterpart. Chapter 1 titled “Moment of Truth” features Sonic Forces’ Custom Hero Character and the Chaotix as they prepare for battle against Dr. Eggman’s sinister robot army.
IDW hosted a town hall today at the panel and they announced that Ian Flynn will be reprising his role as the writer for IDW's Sonic series. Many people
attending asked about if certain characters would return or be featured (including the freedom fighters) to which they were not able to answer and to stay tuned. Sonic Megadrive and the other unreleased Archie Sonic comics will not be released. They weren't able to elaborate. Emphasis was placed more on the future stories they will have and that great story telling is priority.
Some other tidbits:
They will restart the numbering at issue 1
Issue 1 will release April 4 2018
Issue 2: April 11 2018
Issue 3: April 18 2018
Issue 4: April 25 2018
The comic will then become a monthly series thereafter
Promotional art done by Tyson Hesse was also shown.
SEGA has published a batch of new information on Sonic Forces that introduces more details to Wispon(the weapon gadget powered by Wisps), which is used by the player-created Avatar. Japanese magazine Famitsu also has a new interview with Sonic Forces producer Shun Nakamura and Sonic series producer Takashi Iizuka, which gives more insight to the game’s storyline and music. The interview has now been translated, click to read the full interview!
Gamestop listed Sonic Forces figures on their online store today, it will be a pack of four figures, featuring Modern Sonic, Tails and Knuckles, as well as Classic Sonic for $24.99. It also comes with 4 lithographs. The release date is listed as November 21st, right before black Friday.
These are Tomy's first ever Classic and Modern Sonic action figures. They've been focusing on Boom exclusively since 2014.
Attention convention goers, IDW and Sega are bringing the once and only Sonic The Hedgehog to New York Comic Con!
The First Official Sonic The Hedgehog/IDW Town Hall
October 08, 2017, 12:45 PM – 1:45 PM
1A02, Javits Center
At SDCC, IDW announced they were taking over the Sonic the Hedgehog comic license. The comic isn’t being released til 2018 but this is the first official chance for fans to get in front of the editors to get to know them, hear some hints about what’s to come, share your own history with Sonic, and generally have an informal meet-and-greet with IDW CCO Chris Ryall, Editor Joe Hughes, and just maybe a special guest or two! Everyone in attendance will also leave with a special Sonic something, too! Join us on the ground floor of an all-new adventure with Sonic, won’t you?, won’t you?
Speakers: Joe Hughes, Chris Ryall
Sounds like those who attend will get a little swag as well. It's likely we'll learn the direction for the comic and maybe who'll be at the helm writing it. Ian has been teasingly saying "Knowing smile" on Twitter. Could he be the writer? Hopefully we'll find out Oct 8!
Finally, for the first time in months we get a glimpse at a new level in Sonic Forces. Up till now it has been variations of the same two levels. This level combines your typical casino level with a forest-twist!
Sonic Mania received an update today, bringing the game up to version 1.03 and bringing with it a tiny amount of changes. The most notable change is that there is now a separate command for turning into Super Sonic. Triangle for PS4, Y for Xbox, and X for Switch Example. Also included are:
Leaderboards no longer crash the game on PS4.
Using the Bubble Shield bounce as the second act of a zone started no longer crashes the game.
The game no longer saves your score after finishing a game file. Starting on any level from a finished game file resets the score to 0.
When recording on PS4, a Sega copyright logo would be plastered onto the bottom right hand corner of the screen. It's now been removed.
Some general bug fixes such as glitching into Knuckles' section in Green Hill with Sonic.
Data miners have done it again! Some digging into the PC version of Sonic Mania was done and found an interesting, unused boss in the files. It looks like a callback to the mini boss from Act 1 of Flying Battery Zone in Sonic & Knuckles. It floats around the stage and you essentially play a game of rock, paper, scissors by hitting the button when it is on the correct counter to the tile on the right while avoiding its swinging arms. Here's a video of the full boss fight:
Comic Cons have given us more Sonic comics news than at any other time in the last year combined. San Diego comic con gave us the news of SEGA’s shift from Archie to IDW. New York Comic Con, which takes place next month starting October 8, will answer the big question that now lingers in the minds of Sonic comic fans: what will the IDW Sonic era be like? Stay tuned to Sonic HQ, your ultimate Sonic source, for details!
Marking the first time since Sonic '06 that Shadow has been playable is Episode Shadow for Sonic Forces. It's a three-stage ministory about Shadow and Infinite that also unlocks Shadow playability in Modern Sonic stages. Discuss this on our official Sonic Forces topic.
Get EPISODE SHADOW to uncover the untold story of the new villain, Infinite, and rediscover three updated stages playing as Shadow. Plus, play as Shadow in over 10 Modern Sonic based stages! Experience the full story behind the new villain's rise to power and as you find renewed replayablity across Modern Sonic stages. The fate of Sonic the Hedgehog's world is in your hands – Join the Uprising.
A few days ago Team S2HD made a very surprising announcement, development has resumed on this long fabled fan game that's been 9 years in the making. Team S2HD released a new video showcasing the new footage.
Jon Burton, founder of Traveller's Tales, has started a new YouTube channel called GameHut. On it, he's sharing behind-the-scenes footage and documentation on the development of their classic games. Traveller's Tales is known to Sonic fans as having developed both Sonic 3D Blast and Sonic R.
This video thoroughly showcases the first playable build of Sonic R, and potentially the only surviving copy, complete with annotations added. The demo is fairly barebones, showing an incomplete Sonic model running around an early version of the Resort Island track. Still, despite being a very early prototype build, it's remarkable how similar the track is in design to what appeared in the final game.
Jon Burton is currently a producer at Warner Bros., having worked on The Lego Movie series of films. Subscribe to the GameHut YouTube channel to keep up on the latest videos published.
Sega announced via their livestream that Sonic Mania for the PC will be delayed until August 29th to allow for more time for testing and better performance. If you pre-ordered the PC version, you'll be treated with a free version of Sonic 1 (not the updated Christian Whitehead version) for your troubles. If you pre-ordered the Collector's Edition, you'll still get the box and the download code will still work but will initially release Sonic 1 until August 29.
Looks like we finally get to see what the special stages and bonus stage(s) will be like.
In “Blue Spheres”, players navigate Sonic, Tails, or Knuckles through a series of blue spheres to clear the stage. But be careful! Once touched, the blue spheres will turn red. Touching a red sphere instantly ends the Bonus Stage. Silver Medallions are awarded to players who complete the Bonus Stage, while collecting all the blue spheres and rings awards players with a perfect score and a Gold Medallion.
Time Attack was also revealed to be a new mode in Sonic Mania. Prove you’re the best of the best in Time Attack, which lets players compete for fastest speed in the world by recording their time in the game’s online leaderboard.
In Special Stages, players chase down enemy UFOs to secure various Chaos Emeralds. Collecting blue spheres along the way will give their character an added boost of speed to their meter. Once the meter fills up, the Mach level increases. Just watch out and don’t speed off the stage!
We won't have to wait much longer. Sonic Mania comes out August 15th. Video and images in the link below.
Sonic fans can barely contain their excitement, as the release of Sonic Mania is just around the corner. The new game will maintain many of the features that made the original Sega games so popular, and should attract audiences seeking nostalgia. It commemorates the 25th anniversary of the iconic blue hedgehog and his friends’ first ever appearance, and will be released on PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch. Will this reboot of the classic game be a hit?
Sonic Mania is set to be a side-scrolling platform game just like the originals upon which it is based. It will include 2D graphics, remastered levels from the games of old, and returning characters such as Sonic the Hedgehog, Miles “Tails” Prower, and Knuckles the Echidna. The main antagonist is once again the evil Doctor Robotnik, but this time Robotnik will be accompanied by some brand new henchmen called the Hard-Boiled Heavies.
The developers at Sega have certainly chosen a good time to rerelease such a seminal game, as a number of other companies have done so recently to great effect. It is now clear that nostalgia can sell games, and the Crash Bandicoot N. Sane Trilogy which was released for PS4 in June this year is a prime example of a successful game revival.
The Crash Bandicoot reboot from Naughty Dog and Vicarious Visions is a remastered version of the original three games, Crash Bandicoot, Cortex Strikes Back, and Warped, which were released on the original PlayStation in 1996, 1997, and 1998. The developers decided that the games from that time were strong enough story and gameplay wise that they could keep them the same and merely enhance the graphics for modern consoles and audiences. This decision was clearly a good one, as the new version has received excellent reviews and has earned a score of 80% on Metacritic. In terms of sales, the platform game is the biggest single-platform release of 2017 and has even surpassed the highly rated Horizon: Zero Dawn. With Sonic Mania set for release on multiple platforms, the Sega offering has the potential to outdo Crash Bandicoot when it hits the shelves.
A number of timeless Atari games have also been reimagined for modern audiences who are fans of iGaming. The simplicity of games like Asteroids and Black Widow are probably too basic to rerelease on next generation consoles, but aspects taken from them work perfectly as slot machine games. The Black Widow and Asteroids online slots are available to play at sites like NetBet, which offers a £250 deposit bonus. They use many of the features of the old arcade classics, such as shooting down enemy spaceships in side games.
Pokémon Go is another example of a hugely successful revival of a franchise. The Pokémon games for Nintendo in the 90s sparked TV shows, films, and popular merchandise such as Pokémon cards, but the craze seemed to have gone away for quite some time. That all changed last year when developers Niantic brought it back as an augmented reality app for smartphones. The aim of the game was the same as always, and that was to catch the unique little monsters which could show up anywhere. But it also took advantage of modern technology and introduced a new element, which was looking for Pokémon in real world locations using GPS. The estimated number of downloads for the game is an astonishing 750 million.
All these examples highlight the fact that gamers of today love to play stuff that has a nostalgic element to it. The fact that Sega has chosen to keep much of Sonic Mania the same as a tribute to the games of old but also spruce it up with up-to-date graphics suggests that the new offering will be an instant hit.
With it announced that Archie would no longer be the publisher of Sonic comics, I decided to see just how many original Sonic comics they published out since 1993. These aren't counting reprints or compilations.
Sega has partnered with IDW Publishing for the future of Sonic comics after stopping with Archie. Full statement below:
Today SEGA revealed that Sonic the Hedgehog and his friends have joined forces with IDW Publishing, the leading publisher of licensed comic books, to begin a thrilling new chapter in the Blue Blur’s adventures in 2018.
Creative teams are currently being formed, and a publishing plan is now underway with more details to come at a later date. Writers and artists will be bringing their considerable talents to the comic book world of Sonic.
“We’ve been speaking with beloved Sonic fan-favorite creators and new creators alike, and are excited to be able to spread specifics about our plans for the comic in the near future,” said Chris Ryall, IDW’s Chief Creative Officer.
“We are ecstatic about this partnership with IDW,” said Ivo Gerscovich, Chief Brand Officer for Sonic the Hedgehog. “We know they’ll serve as a good home for the new adventures of Sonic, his friends and foes.”
With the cancellation of Archie, it makes sense for Sega to announce this just days later. It's very likely they had this ready for some time and waited for SDCC. 2018 is also not far off. It's not clear if Ian Flynn, Tracey Yardley and others will reprise their roles but the statement seems to indicate some familiar faces will return. We should learn soon.
After 24 years of memorable storytelling, SEGA of America will conclude their Sonic the Hedgehog publishing partnership program with Archie Comics. This does not mark the end of Sonic in comics, but signifies SEGA of America's decision to take a different direction for the series that will be announced at a later date. SEGA would like to thank Sonic's amazing fans for their loyalty and passion over all the years. SEGA looks forward to providing more information soon.
While this isn't really surprising, it's still shocking as it's been a long 24 years. Hopefully we'll learn the future of Sonic comics very soon. I have a feeling they wanted these two announcements to be very close together.
Here’s a recent talk from the game designer for the original Sonic games. It’s mostly about game design in general, but he talks a little bit about designing Sonic 1 and 2 near the beginning.
He shows some never-before-seen concept art, including the original Green Hill level map (drawn on draft paper!) and scrapped concepts for a world map for Sonic 2.
He’s also been sharing more concept art on Twitter. Also be sure to check out Naoto Ohshima, the original character designer of Sonic and friends. He’s been uploading his own concept sketches, including for NiGHTS and Blinx the Time Sweeper.
E3 has dawned upon us once again. We’ve waited nearly a year for news about Project Sonic 2017, now known as Sonic Forces. You’ll be going up against Dr. Eggman with Sonic and your own custom made character. Eggman isn’t alone this time, he’s teamed up with Chaos, Shadow, Metal Sonic, and a new mystery villain. The trailer will leave you shouting for Sega to take your money. We also got to see a look at the Green Hill Zone Act 2 boss. Special thanks to Blue Paradox for getting this from the Twitch stream.
We finally now know the release date for Sonic Mania. It will be released August 15th 2017. It will also retail for $19.99 in the US and £14.99 in the UK. There is however a Steam sale knocking off 10%. This lowers it to $17.99 and £13.49 respectively.
If you're interested in the collector's edition, it's still going on. Links below for that for each platform.
Sega released some new screenshots along with a new trailer. The art direction should look familiar in the trailer as it was done by Tyson Hesse, who also worked on the Sonic Megadrive comic. Hopefully we get to see more animated material soon. Hyper Potions also brings new music. Full track here. It's also been added to the music section.
Sega today has released two trailers showcasing the mysterious third character teased before. As rumored, it is indeed a custom character you'll be able to create for the game. The second trailer shows 2D game play.
Today Sega released more gameplay of Flying Battery Zone and this time we're able to see Knuckles peruse through Flying Battery in a 1 minute video shown below (plus screenshots including Sonic and Tails).
Sonic Boom, the cartoon, has gained general appeal amongst Sonic fans. Episodes are chopped up into 11 minute episodes and usually one 11 minute episode airs each Saturday per week. There has also never been any continuation from episode to episode. Sure, maybe you'll see some of the same robots or quick references but that's it. That changes this weekend.
This Saturday, we'll get the first of a 4 parter, "Robots from the Sky."
Sega has released to the public an entire act of Classic Sonic in Green Hill along with some high resolution screenshots. Click the thumbnails to see them in their 5K glory.
One thing interesting to note is that the number at the end of each of the filenames of these images are UNIX time stamps. 1492046832 for example is Thu, 13 Apr 2017 01:27:12 GMT or likely the time these screens were taken.
The recently-started Video Game History Foundation has begun archiving media assets sent to press from game companies. Among the first uploads is a zip disk of "Sonic Adventure character art", which includes 3 super high resolution pieces of promo art from the game. Check 'em out:
(Click the pics for full quality.)
Look at that. You can even count the polygons in Sonic's shoes. Amazing, right?
Sega revealed today behind closed doors to the press that the upcoming Sonic Forces game would INDEED include VR support for the PS4, Oculus and HTC Vive. Sadly, nothing has been said regarding the Nintendo Switch as Nintendo currently has no plans for VR. Players will be able to strap on a helmet and see in first person what Sonic sees when he runs.
This hasn’t been a great experience, unfortunately. Mrs Fogherty of Polygon had this to report:
“It was great until I started to go REALLY fast. I had never experienced such a rush of speed. I forced myself to get used to it but then I jumped and that’s when I had to reach for a bucket. I hope they fix this before release. They should NOT have the camera rotate along with Sonic when you jump. This is asking for trouble.”
It’s not unusual to hear about nausea when using VR, unfortunately, it gets worse.
“I don’t even think I could play another VR game now. The experience has left me constantly nauseous ever since. The game is otherwise fun to play. Just don’t play with VR, whatever you do. I may try again with a wet rag but I’m not sure yet. I wasn’t the only one either!”
Well there you have it. Looks like Sonic wasn’t made for Virtual Reality or hopefully they work out the bugs before release. Sonic Forces will release later this year for PC, PS4, XBox One and Nintendo Switch.
We were able to get a sneak peak of the VR demo in Sonic Forces as seen below:
Earlier today, Sonic Stadium user doctorbenMD called Archie to get some more information and was told the book may be ending at 290. This is far from fully confirmed but if so, looks like the book was dropped suddenly. Archie nor Sega have made a public statement yet. I'll update this as more information comes.