I believe that SHQ, and MMHQ music and multimedia sections should be remastared. I have all MIDI tracks even for Mega Man X. I'm offering SHQ for my redevelopment services of this section, free, because I think it would complete the new site. I have plans to add new songs and maybe a video section for the new multimedia section.
If SHQ finds that this is will be good for the SHQ site, as I've been surfing this site since 1997, please email me: ChristianBaker88 AT ymail.com
So another demo of Sonic Generations was released yesterday for XBox 360. The PS3 version is slated to release on the 25th. The file is about 600 some MB but downloaded fairly quickly.
Upon entering the start menu you are treated with being able to play Green Hill Zone which is presumed to be the first level in Sonic Generations as both Classic Sonic and Modern Sonic. The Classic Sonic iteration plays very similar to the demo released earlier but smoother and little to no frame rate stutters. The physics are what you'd expect and multiple paths galore. Modern Sonic plays extremely similar to Sonic Unleashed daytime. Defeating enemies and getting rings fills your boost meter which you can use to tear through sections and additional enemies. Ground stomping was also kept along with sliding under crevices. You can also rest assured the dreaded quick time events that plagued Sonic Unleashed will not be making an appearance.
All in all, this title is looking solid and I cannot wait for November 1st.
A re-release of major proportions! It also comes with the Japanese soundtrack and is remastered for higher resolution displays. We can also expect trophies, achievements respectively. No word exactly on when it will be released but sometime later this year. We'll keep you posted once we know!
Source: Sega Blog
Remember to leave your response in the form of a question.
Ok so sonic has gone down because of those gun games only a few sonic fans remain i am 1
Sonic adventure dx remake on the ps3 is off the hook but its still underated
THIS JUST IN SEGA LOVES 808 STATE NEWS AT 11
People compare 808 State: Pacific 707 to Sonic CD's Little Planet track. But they are only spiritual kin. It isn't like the notes are the same. OH WAIT. WHAT IS THIS BELOW?
808 State: Cubik = Sonic 2 GG Boss = Sonic Chaos Final Boss = Like the entire (non USA) soundtrack for Metallic Madness of Sonic CD
808 State: Lift (40 seconds in) = Sonic Chaos character select
Hey! Those Sega tunes don't seem to be all that original anymore. But that was only one time...right? They wouldn't rip off other people right?
Xavier: Work That Sucker To Death= Sonic CD (non USA) Boss
Now this isn't even getting into others like Sonic 3 or the Rush series.
Some of these are well known, some are obscure. Either way, TALK DANG IT.
Also, it would be nice to have Sonic fanart to start each entry on this blog, you know like some certain other sites. Sticking someone's hard worked fanart that we didn't get permission for isn't good on the conscience. Sure, I guess on forums that is okay for some reason...but I suggest we keep things safe here.
Finally...Blaze pony is the BEST PONY.
America: Nov 15 2011
Europe: Nov 18 2011
Hi there! I am GT Koopa. Aka GT the Magikoopa aka Galapagosturtle (if you go back far enough). I am the official Sonic hacker of the Mofo. (and apparently the only one) Since I was told the new SHQ finally got off the ground, and that I could do stuff like this, I figured "HEY!"
While I am probably known for being on Sonic Retro, SSRG, or Youtube, my first place was the Mofo and the good old Sonic HQ. I will let my hacks speak for themselves. So if you are bored and want something to do, try them out!
Flicky Turncoat DX (main hack)
Sonic 2 Flicky Turncoat Edition (minihack/port, however pretty much all the bosses code have been changed/remixed, including boss pinch modes)
My Youtube account. I made a lot of hacking videos, so check them out!
Classic Sonic feels right. The mechanics feel right on. Jumping is the right height. Running speed feels right. Spin dashing works just like from the Genesis days. So yes, that means you will be able to spin dash + jump off a ramp to get that desired height.
The controls are exactly what you'd think they should be. All buttons will jump. There is however one button spindashing so if you don't like holding down + jump to spin dash you can just spin dash with the tap of a button. Holding down + jump button will of course also allow you to spin dash. It's very intuitive. We did notice a slight delay in responsiveness in the controls and we hope this will be fixed but nothing too major.
Green Hill is amazing. We noticed a little framerate issues here and there on the PS3 version but we're sure they'll be ironed out later on.
Again, this is just a demo, however, we do feel confident in this becoming a solid title this come holiday season. We eagerly await for more!