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Chapter 1 titled “Moment of Truth” features Sonic Forces’ Custom Hero Character and the Chaotix as they prepare for battle against Dr. Eggman’s sinister robot army.
In Chapter 2, "Stress Test", Knuckles and Silver are confronted by a dangerous old foe.
In chapter 3, "Looming Shadow", Team Dark’s mission does not go as planned.
In chapter 4, "Rise of Infinite", Eggman discovers a mysterious red gem with even more mysterious powers.
Anyway, It was brought here by Madman Entertainment, the same people who brought Neon Genisis: Evangelion to our shores.. But at least Australians can now get it.
If you were wondering why it says Rlan at the top well thats because I'm the newest member of the HQ team thats why ^_^.
Source: Madmans Sonic Page
GameSpot reported earlier this week that Isao Okawa, chairman of Sega Enterprises Ltd., commented on the Dreamcast's future, and said, when translated from Japanese to English, that the Dreamcast would be the last major piece of hardware from Sega, and that the company would focus on software and the Internet. Several web site reports falsified this, except Daily Radar, who has written up an 'interview'. Here is an excerpt from it:
Daily Radar: You've got ambitious sales goals: two million units by March, six million by end of year 2000. Can you meet them? What happens if you don't?
Isao Okawa: Well, I can't really comment on that, but I will say that the future doesn't necessarily lie in the hardware business. I think in the future there is the possibility of Sega becoming a software-only company. I think, if you look to the future, after e-commerce, the next trend after that will be e-services. I want Sega to be there, and I think games may be one of the major reasons for that trend to take off, so we will still be making a lot of efforts in games and entertainment! But that role may be redefined in time.
DR: So, if Dreamcast doesn't sell, you will make a shift to being a software-only company?
IO: Well, even if Dreamcast does sell, we will make that shift! Online and networked entertainment is the future, and that is how we will compete in the future. It really doesn't matter how fast we sell hardware in regard to the speed with which we transition ourselves into the new networked century. And the Dreamcast machine has a huge competitive edge right now for this.
Sega of America has denied this, and several fans are very confused as to the credibility of this story. Sonic HQ News will keep you posted on this, including a Special RA Edition this Saturday, with the public's thoughts on this situation.
SNK announced that Sonic Pocket Adventure for NGPC will have two new versus modes, which enable two players to battle over the link cable. The two VS modes are Get the Ring and Sonic Rush, in Get the Ring you try to collect as many rings in a given time, and Sonic Rush is a "racing" game in which you try to run to the goal as fast as you can, the stages will have different paths, obstacles and stunts. Sonic Pocket Adventure is scheduled to release in Japan on December 16.
The Dreamcast has been selected to receive the "prestigious", Popular Science Magazine's 12th annual "Best of What's New" Award. The editors of the magazine consider thousands of new products, technology developments and scientific achievements for the award, and only select 100 of them as "The Best of What's New." The Dreamcast will be featured in the upcoming December awards issue of the magazine.
"Sega Dreamcast is honored to be recognized as a revolutionary technological development by Popular Science Magazine," said Peter Moore, senior vice president, Sega of America. "Through its evolutionary architecture, Sega Dreamcast will continue to expand the way people play by growing and changing to match advances in the industry and the needs and desires of the consumer."
Source: Gamefan Online
Now this is just weird...
SoJ has just released the television commercial for Sonic Team's Chu Chu Rocket. Take a look at the commercial currently airing in Japan, downloadable below. A must-download for fans of quirky Japanese pop-culture, this one is a definite eye-grabber...
Chu Chu Advert MPEG - 1.06 Megs (0:15)
Source: Gamefan Online
In his latest cover for Gamefan, Archie Comics cover artist Patrick Spaziante lends his impressive anime stylings once again on Sonic, and newcomers Crash Bandicoot (on his motorcycle no less), and even that ever annoying little yellow-rat Pikachu. ^_^
We've decided to start archiving Mr. Spaziante's Gamefan covers in our Image Downloads section. Check back later tonight for the archive to begin. And when the newer covers are released, check here so you can know when we've archived it.
Sonic Y2K Extreme is the game, and an alert player caught it on his Virus Scan console. Rlan has re-uploaded the game, CIH free, at least one can hope.
If you have downloaded this game before today, we suggest you run it through a Virus Scan, and delete the file immediately. As some may know the CIH virus can erase your entire hard drive. Watch out!
During multiple speeches yesterday at the 9th Annual Toy and Interactive Entertainment Conference, Sega of America revealed a few interesting tidbits regarding the future of both their software line-up and their Online itinerary:
Peter Moore revealed that the Dreamcast is currently slated to have over 160 titles available by the end of the year 2000, which is a shot up from the previous estimate of 140 given by then COO Bernard Stolar earlier this year. Sega's Charles Bellfield informed IGN that several 3rd party developers attended the conference, where they gave analysts a peek at the future, with informal announcements regarding over a dozen yet-to-be revealed Dreamcast titles, though there is no word on what titles were shown at present.
Of those titles came a lot of interesting tidbits, including confirmation that a sequel to Sonic Adventure is now indeed official, and expected some time next year. Despite previous vagueness on the existence of the title, Bellfield went on record confirming the development of the game, revealing earlier reports from industry trade website GameDAILY, which had previously been left to speculation by SoA representatives, to be true.
In other news: Also expect Sega to bring the Sonic Team game Phantasy Star Online in the states some time next year, however, it was not clear as to how closely the domestic release will follow the game's arrival in Japan. One of the other 4 games - Chu Chu Rocket MAY follow, but no concrete decision has been made.
Source: IGN DC
Sega has not stopped there. Mr. Moore continues to go into detail, regarding the company's long-term forecast. While these figures can be somewhat ambiguous since no one can predict what problems may arise in the future, if Dreamcast continues to sell at these rates, we can expect to see these kind of numbers. In March 2000, the company hopes to sell through two million units, and then through price-slashing, network gaming, and heavy marketing, hope to achieve the amazing six million units mark by March 2001! "We feel there will be a great window of opportunity for the next eight to 10 months," said Mr. Moore at a recent investment conference. How does Sega hope to take advantage of this momentum? By the end of next year, SOA hopes to have ten to tweleve network games which can be played against anyone else on the planet. This will make Dreamcast the only console in North America to offer such options for gamers; leverage over Playstation 2 which will not take advantage of networks for it's first year. Sega also hopes to employ "highly competitive price points for hardware and software" in the words of Mr. Moore, to under-cut future hardware releases from their rivals Sony and Nintendo.
Source: Sega X