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  • Sonic Canon Part 1

    The debate over which games are part of the Sonic storyline and which ones aren’t. In Part 1, Crazy Penguin does a rather thorough analysis of the games that everyone considers to be part of the Sonic storyline giving his views as well as theories to deal with plot contradictions found in them.

    The debate over which games are part of the Sonic storyline and which ones aren't. In Part 1, Crazy Penguin does a rather thorough analysis of the games that everyone considers to be part of the Sonic storyline giving his views as well as theories to deal with plot contradictions found in them.

     

    Sonic HQ, one of the most popular Sonic sites on the internet. The community is very large (which has both it's advantages and disadvantages), and then there are people that don't really bother with the message board but still like to contribute to the site, yet this, the editorial section, one of my favourite bits of the site, has been dead for nearly 3 years now. It's not like there hasn't been plenty to talk about since then – infact there's been loads, and very soon there will be even more to write about what with the upcoming new games and Sonic X (which has had it's first episode aired in Japan already). I hope that this editorial will inspire others to make full write ups on whatever Sonic issues may be on their minds and make use of what is possibly the most undeservedly neglected part of Sonic HQ.

    So don't complain about this being poorly written. =P

    Now that I've got that out of the way though, onto the REAL topic. And today that topic is (as you may have guessed by now the the title) the canon continuity and changes made to it as time has passed. What was canon, and what is no longer canon. Some opinions you may not agree with, others you may wonder why you never though of before, but it's all part of the fun to get a few rebuttals.

    To start this off we'll have a look at the main series. The games that we are 100% sure do count.

    1: Sonic the Hedgehog
    2: Sonic the Hedgehog 2
    3: Sonic CD
    4: Sonic the Hedgehog 3 & Knuckles
    5: Sonic Adventure
    6: Sonic Adventure 2

    They are the absolute certainties. The core and basis of all things Sonic. For the sake of the topic in hand Sonic 3 and Sonic & Knuckles shall be treated as one game, Sonic 3 & Knuckles (yes, the game you get with the lock-on feature). Now we know that all of those games count, but there are certain inconsistencies and changes that have been made through the years. Let's look at the stories of each game (as well as a few other tidbits of Sonic information from STI and Sonic Team) and bit by bit strip away and ponder plot points that have been changed/contradicted.

    First up is Sonic the Hedgehog.

     

    The malevolent gifted scientist, Dr. Eggman, prepares his bad intentions again: ” Sonic… This impertinent, this contrary hedgehog; he hopes that my bigger projects are always annihilated. But this time, my strength that resides in my intellect will crush him! Ha ha ha ha…”

    South Island is a treasure of jewels and ruins, including the “Chaos Emeralds” that sleep buried somewhere within the island. These stones deal to all life a terrific energy. New techniques basing themselves on nuclear weapons and laser radii are then possible. But, they are not necessary should these stones fall between bad hands that don't understand their power. Also, since South Island is an island with a circular movement, the island started forming a interdimensional torsion in which the Chaos Emeralds wander.

    One day, something horrible presented himself on the island. Dr. Eggman and his army set foot there. “Ha ha!. Even though it is necessary to transport every particle of this island, I will have the Chaos Emeralds!!. Then, Dr. Eggman undertook the development of an enormous fortress in an angle of the island.

    “Eggman, not again him?!!! Hearing rumors circulating on South Island, Sonic ran. Dr. Eggman thinks that Sonic is his deadly enemy, but Sonic does not really account of his adversary. However when Sonic arrived on South Island, a strange spectacle was held before Sonic. “Look Sonic, this time the situation is totally different! ALL the animals of the island have been transformed into robots!” “E… everybody!” “These individuals act henceforth under my unique control. In short, all the island is now your enemy! Bwa ha ha ha ha ha.. This time, the whole world will be mine!”

    Difficult! But go for it!
    As Sonic the Hedgehog, everybody waits for your help.

    One of the more controversial topics in continuity discussion is the Chaos Emeralds' involvement in Sonic 1's story. It tells that the 6 Chaos Emeralds were on South Island. However in the follow up canon games there have always been 7 Chaos Emeralds. Not too much of a problem really, that can be dismissed with the idea that perhaps Sonic and/or Eggman didn't know about the 7th Chaos Emerald, or that it wasn't on South Island with the others, or you could simply pretend that there were 7 Chaos Emeralds in the game.

    The bigger problem however is what the Chaos Emeralds are doing on South Island when (as you will soon see) both the Sonic 2 storyline and STI's Sonic tech files say that the Chaos Emeralds were sealed away on West Side Island many years ago. Infact the STI tech files mentions South Island, but do not relate the Chaos Emeralds to it like it does West Side Island and Angel Island.

    Here's my theory on the matter, one that I think works quite well infact. The Chaos Emeralds were sealed away in another dimension whilst they were on West Side Island. This dimension can be accessed via West Side Island's Star Posts, and also by South Island's Super Rings caused by South Island's movement in the ocean, and thus Dr. Eggman travelled to South Island for his first attempt to capture the emeralds. At the end of Sonic 1 the emeralds are warped back into the other dimension.

    Remember, the Sonic 1 story only said that the Chaos Emeralds were in another dimension that can be accessed from South Island.

    Next up is Sonic CD. Yep, you read right, Sonic CD. You simply cannot have a Sonic game inbetween the events of Sonic 2 and Sonic 3. It also makes more sense to place it before Sonic 2 as opposed to after Sonic 3 & Knuckles because both Sonic 2 and Sonic CD were being developed at the same time, there is also reason to believe that Sonic CD actually began development before Sonic 2 did. Add that with the fact that Sonic CD was released later than originally planned (with the possibility that one of the reasons was to distance it from Sonic 2's release) and I think you can see why it is commonly accepted that Sonic CD takes places before Sonic 2. Now without further ado…

     

    A small and beautiful star, Little Planet. This star appears over a huge lake, called Never Lake, for only one month of the entire year.

    The star, which was also called the Planet of Miracles, was a place where the wonderful “Time Stones”, that commanded Time, lay dormant.

    An event in which the Time Stones caused a miracle to occur, was when it would transform the polluted water, and the surrounding desert around it, into a beautiful lake.

    The evil scientist, Dr. Eggman, kept a close watch on it.
    “The star, Little Planet, where the Time Stones sleep, is suitable for my fortress!”

    Little Planet was soon chained over Never Lake, and he began to build a huge fortress. After finding all of the Time Stones, time flowed freely, and he set forth to attain his world conquest.

    Although Sonic, who knew nothing of this plan, was on his way to Never Lake to watch the planet.

    “What? Sonic? Coming here? How convenient.”

    Dr. Eggman heard of of his coming, and had a sparkle in his eye as he wore a fearless smile.

    Sonic ran up, and saw the Little Planet attached by a chain, to a rock, and became very upset. He looked at the rock, and saw Dr. Eggman's face, inevitably, in the slope.

    “That's Eggman!”

    “This time, I will destroy what stops my plans..! And, with the Time Stones, I can conquer the world! Ho, Ho, Ho.”

    A blue sparkle of light, waited, hidden among the shadows behind Dr. Eggman as he laughed loudly.

    Although it was Sonic who had destroyed Dr. Eggman's ambitions easily, can the Little Planet be freed?

    “OK! As long as I have courage, I can do anything!”

    No problems there at all, unless you want to be REALLY picky about the fact that Sonic Adventure showed Sonic carrying Amy and being chased by Metal Sonic, which wasn't strictly seen in the game. Onwards to Sonic CD's character profiles….

     

    Cast

    Rosie the Rascal
    Real Name / Amy Rose
    Gender / Female Age / 8
    Personality / Energetic tomboy. Talent Weather (*)
    Specialty? / Card Reading – Dousing (*)

    A bright, energetic girl who likes fortunes and mystic things. She came to the Little Planet by “the order of the cards,” but there she has a “destined” encounter with Sonic. And then…

    (*) – Uncertain translation

    Doctor Eggman

    An evil genius scientist. This time, his target is the Time Stones, and then he plans to conquer the world. In order to counter his rival, Sonic, he has constructed a robot just like him.

    Metal Sonic

    MAIN CPU:
    LIPS AI EGGMAN Custom Chip (In Head 3 Basic loading)
    Fuzzy Interaction System Logical Operation
    Imitation Neuro-Connection between sections

    SUB CPU:
    Power Control – Neo Super FX DSP Chip (In body section 5 Basic loading)
    Image Revision – Next Risk chipset III (In Eye-unit 8 basic loading * RGB distinction)

    FRAME:
    Monocock Titanium

    COLOUR COATING:
    Reinforced Blue Metal Tectite

    MAIN ENGINE:
    250cc 4 Prong Orugon Fusion Engin
    Max Power 55ps/6800rpm
    Max Torque 7.54Kg-m/4000rpm

    SECONDARY ENGINE:
    Tesla Power Coil Electromagnetic Induction Energy output
    Max Power 256 Kw

    Total Height: 765.4 mm
    Dry Weight: 125.2 kg

    The ultimate robot built by Eggman. His abilities are the same as Sonic's, and what's more, he can put out speeds faster than Sonic in an instant. Aligned with Eggman's intentions, he regards Sonic as an enemy.

    Although the Sonic CD profiles state that Amy Rose is 8 years old, every official source since Sonic Adventure says that she is 12 years old. No significant amount of time has passed between Sonic 1 and Sonic Adventure 2. Her age in the Sonic CD profile should be ignored. 12 is now the canon age. Also Metal Sonic's height is listed as 765.4 mm whereas more recently Sonic's height has been listed as 100 cm. Sonic and Metal Sonic are supposed to be about the same height.

    Now on to Sonic 2.

     

    Sonic the Hedgehog is always searching for new adventure in his life. Today, luck was on his side; Sonic discovered a beautiful lush island, rich with greenery and pleasing to the senses.
    “All right!” Sonic thought to himself. “I'll rest here for a while.” The white smoke escaping from Sonic's plane “the Tornado” drew a long arch in the sky, its shadow stretching out over the length of the island.

    The legend of West Side Island, the Island of Illusion, tells that many years ago, a people here based the development of their civilization on a collection of strange stones, and employed their greatest philosophers to theorize on the true power of these stones. In order to gain these powers, some attempted to channel the energy of the stones for their own evil intents. These attempts, however, came to naught. Since, the legends tell that the stones have been sealed by the gods somewhere on this island.

    Some days passed since Sonic landed on the island. One day, while Sonic explored a region of the island, he noticed that he was being watched by someone behind him. He turned around and saw that a small fox had been secretly following him. Seeing Sonic's face, the startled fox shyly hid in the shade of a coconut tree. Ignoring the fox, Sonic began to run, but the fox, seeing him leaving, started running after him with all his strength. Seeing the determination on its face, Sonic changed his mind about the little fox. “I may as well let him follow me,” he said to himself, and stopped running. He decided to make friends with the young fox.

    Miles Prower was a small fox, who sported two bushy tails instead of one. For this reason, the animals of West Side Island nicknamed him “Tails”. Miles was happy with his life, but after meeting Sonic his view changed. He made a decision to improve his skills, and so he began to hang around Sonic all day long.

    One early afternoon, Miles discovered a superb plane resting on the beach; he rushed to get a closer look at it. The curving outline of the plane's sleek, streamlined body impressed him. It was just the kind of vehicle Miles liked. He strolled towards the front of the plane, admiring its impressive fuselage. He stopped as he saw Sonic asleep in the cockpit. He quickly scampered back to the rear, hoping not to wake him.

    Suddenly, Miles saw a brief flash of light coming from the direction of the nearby woods. Without any further warning, rumbling explosions and columns of flame rose above the trees, scattering stones, leaves and branches in all directions. Miles watched in terror as the spectacle unfolded before his eyes. From within the burning red forest, an army of robots marched forth, cluttering the earth.

    Miles watched, stunned, as the explosions continued. But even Miles in his fear did not realize the full scope of the situation. Sonic watched the burning forest with anger in his eyes. “Eggman…” Sonic breathed, remembering his arch-enemy with contempt. He jumped down onto the beach and gazed up at the wood beyond. Something was beginning. Having fainted for a few seconds, Miles collected himself and ran to catch up with Sonic.

    “Da – Ha ha ha ha!!” The loud laughter echoed around the wood; Doctor Eggman was nearby.

    “Finally, my plan is underway! The CHAOS EMERALDS sleep somewhere on West Side Island, the Island of Illusion, so it will be easy to expel my adversary Sonic! Soon, my supreme weapon, The Death Egg, will be launched into space. Just you wait, Sonic, this time, THIS time I will gather the Chaos Emeralds, and with their power I will defeat you! Thus, I, Dr. Eggman, shall become master of this world! Daa-HA HA HA!!”

    No real problems there, however it does bring up the question of how Gerald Robotnik and the ARK crew were supposed to have studied the Chaos Emeralds if they were sealed away in the other dimension well over 50 years ago. Although having said that, perhaps they never actually had a Chaos Emerald in their possession, or if that explanation doesn't cut it for you then maybe they retrieved the Chaos Emeralds from the other dimension, but they were returned somehow.

    And now on to the most controversial game when it comes to canon continuity discussion – Sonic 3 & Knuckles.

     

    In his previous adventure, Sonic destroyed Dr. Eggman's base, the Death Egg; now the debris has started its fall to Earth. And right in the path of the falling base floats a giant cloud-like mass. The giant shadow of Death Egg hides the cloud… Towering mountains, a gigantic forest… the cloud is none other than the legendary floating island, suspended in the sky.

    The Death Egg became a fireball and hit the floating island; mountains were destroyed, the forests decimated…

    This disastrous event greatly alters the island's path, forcing it towards the Earth.

    The island crashes into the sea surface. The impact creates a gigantic wave, but the island doesn't sink.
    The floating island now sits on the sea surface as if nothing happened.

    Many days pass…

    On an island far from where the floating island hit the sea surface, Tails, a two-tailed fox, read a strong Chaos Emerald reaction on the Jewel Reader, a machine he has developed.

    “Maybe this has something to do with that big wave I saw a few days ago…” he said.

    Thinking there may be trouble, he decided to consult with Sonic.

    At the same moment, while relaxing on the beach, Sonic found a small ring washed up on shore. Sonic looked at the ring carefully, and noticed some ancient characters carved on it.

    The ring reminded Sonic of a legend he once heard about a “mystery island.”

    In an ancient time, the “mystery island” was part of the main continent. A people with an extraordinary culture inhabited it. That civilization had built a peaceful and happy society using the energy of something they called “The Mighty Stone”. But at a certain point, a faction of dark-minded elders tried to steal the energy of the stone, and by accident made that energy explode.

    The civilization was wiped out in a second, erased from history. Time passed, and a god descended from the sky to the newly created “mystery island”. The sky god restored part of the civilization to the island, and threw the “Mighty Stone” into the open sky…

    A ring washed up on the shore – the legend of the “mystery island” – Sonic, feeling his excitement build, made his preparations for another adventure.

    Dr. Eggman, who managed to escape from the Death Egg before it fell, had heard that Chaos Emeralds are supposedly buried on the floating island. From the crevice created by the fall of the base, a massive presence of Chaos Emeralds is detected.

    “If their energy could be utilized”, Dr. Eggman thought, “the Death Egg may be able to fly into orbit again.”

    Dr. Eggman then quickly built a base on the floating island to harvest the Emeralds. He kidnapped animals and transformed them into robots, and changed the island's environment into a nightmare with his new Environment-Control Machine.

    “Yes! Even if Sonic comes to the island, it will be too late! This time the Emeralds are mine!”.

    The actors and the stage are now ready; here starts Sonic the Hedgehog's newest adventure.

    Now Sonic still has the Chaos Emeralds from Sonic 2, as can be seen at the beginning of the game, but this story doesn't mention that. Infact it makes out that there are some Chaos Emeralds on Angel Island, more on that later…

    The legend thing fits in with Sonic Adventure very well, if you keep in mind that it's just a legend and God stuff didn't really happen (instead it was a rather nasty accident with Chaos aand the inbalance with the seperation of the emeralds). It should be noted though that in Sonic Adventure it was shown that the echidnas went after the Chaos Emeralds, not the Master Emerald (aka Mighty Stone).

    Now the Knuckles' part of the story just goes to show how much was changed for Sonic Adventure.

     

    That day, as he always seemed to, he was making his patrol around the alter on the island. Protecting the 7 Chaos Emeralds who sleep and control the power of the “Pillar” is the mission he has been charged with.

    His name, Knuckles the Echidna. But to inhabitants of the island, he is an echidna called “Knuckle.” Born and raised on the island, all of nature and the animals who live in it are his friends. And that which protects his friends is none other than the Chaos Emerald's crystaline “Pillar.”

    Suddenly something awoke.

    Just as he was verifying that that not one Chaos Emerald was out of place, the Chaos Emerald right before his eyes rose and a strange vibration started.

    Knuckles was confused by this phenomenon, which had never occurred before. In the blink of an eye, violent shaking occurred within the Chaos Emeralds. Then, as the shaking reached its climax, a “kiiiin” sound was heard along with a brilliant flash. The next thing Knuckles remembered was his own body, seeming to be lightly floating, and at that moment he was interrupted.

    When Knuckles regained consciousness, he found his body thrown outside of the altar. He slowly got up, and what entered his eyes as he looked around was the Chaos Emerald altar–partially destroyed. In a flurry, Knuckles flew into the altar. However, in place of the emerald that should have been there, were fragments left of what had dissappeared…

    In a daze, Knuckles left the altar. He gazed off into the distance, powerless… it seemed like a peculiar thing had appeared around the lake. The sight of the giant, round, egg-like body that Knuckles beheld sent a shiver down his spine.

    “That big egg is the dragon in the legend's….”

    That egg appeared in the legend depicted in the Chaos Emerald altar–there was no doubt that it was the egg which would bring disaster to the island.

    Some days later, Knuckles was patrolling the altar of the island's seven Chaos Emeralds, but all traces of the Emeralds had vanished. While in his relentless investigation of the island, Knuckles encountered an unfamiliar man in the woods.

    The man called himself Dr. Eggman, and already knew Knuckles was the guardian of the Chaos Emeralds. He said to Knuckles:

    “I am a scientist who came here to stop (?) that egg. Uumu, since you are the Chaos Emeralds' guardian I knew I had to inform you. The truth is, there is an evil hedgehog named Sonic that has been interfering in my research, he is the one who has stolen this island's Chaos Emeralds.”

    “The Chaos Emeralds were stolen….!”

    With Dr. Eggman's ingenius lies, Knuckles was very easily tricked. That is how Knuckles' challenge to Sonic was started.

    Now this says that there is more than one “set” of emeralds, and that Angel Island has 7 Chaos Emeralds whilst Sonic still has the 7 Chaos Emeralds from Sonic 2. Now before I go on about that let's look at the prologue in the Sonic & Knuckles manual.

     

    Dr. Eggman's large fortress, the Death Egg, was going to escape into space, but Sonic crashed his 'Egg into the ground again. As he escaped from the falling space station, Sonic was thrown down by the wind and into the “floating island”, where huge mushrooms grow luxuriantly inside a deep forest.

    The Death Egg's safety was confirmed as it crashed into the large volcano of the “floating island”. Sonic was annoyed that the Death Egg had survived and would not feel totally at ease, unless it was completely destroyed. Sonic realizes Dr. Eggman couldn't complete the Death Egg properly due to the amount of time he had to work on it!

    Just as Sonic ponders this, Knuckles appears from the door hidden in a thicket, and looks around cautiously. After a quick look, he ventures out and disappears into the wood. Sonic waits for Knuckles to disappear, and then pushes a button to open the door to the room. As he enters the room, Sonic is astounded by a dazzling bright light, that seems to reflect in his eyes. The light came from the special shining “Super Ring”.

    “What _is_ this ring?”

    Sonic couldn't tear his curious eyes away from this shining ring. He thought the ring was wonderful, but the moment he touched it with his hand, Sonic heard a shrill sound and was catapulted across the dimensions.

    When Sonic arrived on the other side, he ended up in a large room he had never seen before. Sonic found it odd that the solem altar that was built into the large room had not collected dust at all. Just as Sonic looked up at the large altar, he faltered in surprise. In the center of the altar, sat the “Master Emerald”, a huge deitied Chaos Emerald.

    What is up with this strange altar?
    Just what does this Knuckles guy do here?
    This island has a massive secret and Sonic bets that Dr. Eggman knows what it is!
    But Sonic will have to face Knuckles in a final confrontation in order to get to him!

    The “Sonic the Hedgehog” adventure on the “floating island” is underway and there is still more to come!

    In the actual game, Sonic 3 & Knuckles, Knuckles steals Sonic's emeralds and the first, “Sonic 3”, half of the game is spent retrieving them from the Special Stages accessed by the Super Rings. In the second, “Sonic & Knuckles”, half of the game Sonic encounters the special shining Super Rings that teleport him to the altar, his Chaos Emeralds are pulled away and large, grey, “empty” emeralds are formed around the Master Emerald. When Sonic makes contact with one he is warped to a Special Stage and completing it will fill the large emerald with a colour, and it becomes a “Super Emerald”. Once all 7 Super Emeralds are retrieved the Master Emerald starts glowing a bit more.

    Sonic Adventure explained the history of the Chaos Emeralds, it was a pivotal plot point that there are only 7 Chaos Emeralds and 1 Master Emerald. Nothing outside of Sonic 3 & Knuckles suggests there being 2 sets of Chaos Emeralds. It should not be considered canon material any more. In Sonic Adventure Knuckles simply does not care about the Chaos Emeralds, just the Master Emerald. Also, one of Sonic Adventure's plot points was that a chunk of land was lifted up into the sky by the Master Emerald's power when the Chaos Emeralds were seperated from it (it became Angel Island). When 6 of the Chaos Emeralds were returned to Angel Island it fell back onto the planet. The Master Emerald and the Chaos Emeralds keep each other stable. It is best dismissing the idea of there being Chaos Emeralds on Angel Island. It should be noted though, that in Sonic Adventure and Sonic Adventure 2 when the Chaos Emeralds are gathered in an emerald shrine they become really big – this seems to me to be a deliberate nod to the “Super Emeralds”, and them being nothing more than just the Chaos Emeralds.

    Something that simply cannot be dismissed as easily however is the Hidden Palace. In Sonic Adventure only one shrine is seen, both in the past and present, and it is out in the open, and Knuckles keeps the Master Emerald there. In Sonic 3 & Knuckles there is a shrine in the Hidden Palace underneath the island's volcano. That was vital in-game storyline and it just cannot be dismissed. I think it is best to assume that a replica shrine was made in the Hidden Palace and that it was stored in there by the Angel Island echidnas up until Eggman took it, and then Knuckles let it remain outside in the original shrine.

    Another of Sonic 3 & Knuckles' gameplay points is the rewards for collecting the emeralds. It goes like this:

    Sonic + 7 Chaos Emeralds = Super Sonic
    Sonic + 7 Super Emeralds = Hyper Sonic
    Knuckles + 7 Chaos Emeralds = Super Knuckles
    Knuckles + 7 Super Emeralds = Hyper Knuckles
    Tails + 7 Super Emeralds = Super Tails (accompanied by 4 Super Flickies)

    Everything before and after Sonic 3 & Knuckles suggests that only Sonic (and Shadow, obviously) can turn Super, and none of his friends can (the scene before Sonic Adventure's final fight does well at showing that it's one of the things that makes Sonic special). Therefore I think that it is best to only consider Super Sonic as canon out of these 5 special forms.

    One more thing that seems to pass people by is that Knuckles' game in Sonic 3 & Knuckles is a canon part of the story, it takes place after Sonic's story. If you coplete Sonic 3 & Knuckles/Sonic & Knuckles as Sonic with 7 Chaos Emeralds you'll see a screen of an Egg Robo that survived Sonic's attacks rising from the wreckage (also remember that Mecha Sonic did not explode into little pieces either). Completing the game as Sonic with all 7 Super Emeralds gives you the logo at the end instead of the animation sequence. That is why Knuckles fights Egg Robo in his game (sometimes a few glitches will cause sprites to switch to Eggman, they are only glitches and should be ignored, also, Flying Battery Zone's boss has not been given an Egg Robo sprite due to laziness/forgetfulness of the developers). Also, the Chaos/”Super” Emeralds should be ignored completely in Knuckles' game because the Chaos Emeralds cannot be on Angel Island without neutralising the Master Emerald's power and because in all of the following games the Chaos Emeralds are located on the planet. Keep in mind though, that the ending you get when you finish the game with all 7 Chaos Emeralds (and Knuckles saves the Master Emerald) is the canon ending.

    Next up is Sonic Adventure. This game mostly works. Some of the dialogue/action is slightly different depending on which character you're playing as. I think that if a scene can be seen playing as Sonic that it's best to go with Sonic's version, he is the star after all. Other scenes (like Amy's first encounter with Gamma) is more down to preference than anything else, it doesn't effect anything drastically. ^_^

    Finally is Sonic Adventure 2. Sonic beating Shadow and Tails beating Eggman in their final fights should be taken as canon and everything works perfectly.

    Now just a few more things to clear up. STI's tech files say this about Tails:

    Miles Prower (from Miles-per-hour), nicknamed “Tails” is a two-tailed flying fox with the amazing ability to use his twin tails like the blades of a helicopter allowing him to fly (and mostly keep up with Sonic). He made his first appearance in Sonic 2, and he is truly the little brother that Sonic never had. Miles worships Sonic and wants to be just as fast and cool as his hero. He is about 10 years old, weighs 15 pounds, and is about 2.9 feet tall.

    Newer profiles state him to weigh 44lbs and 2.6ft tall. Also, he is 8, although the STI tech files never explicitely said that he was 10 anyway (“about 10 years old”).

    Sonic Jam's profiles state Sonic to be 16 years old. Every official profile since says that he is 15. 15 is the canon age.

    Sonic Jam's profiles state Knuckles to be 15 years old. Every official profile since says that he is 16. 16 is the canon age.

    I hope this guide of inconsistencies in the 100% certain canon games has helped you. Maybe you even agreed with some of my points, if you disagree with anything I'd like to hear your opinion on the matter. ^_^

    In part 2 I will be looking into the possibilities of other games being canon. See you then.

    Crazy Penguin

    Editorial Replies (2)

    by big smile

    Ever since I played the first Sonic game way back in 1991, I have always been interested in the storyline of this brilliant series, which is why I absolutely loved reading Very Crazy Penguin’s (VCP) excellent editorial, “Sonic Cannon part 1”. However, I didn’t agree with a few things. VCP suggested on an AIM chat that I should write a rebuttal. So, here it is!

    To avoid confusing facts with opinions, facts are in blue text, while black text denotes discussion/debate. To make the editorial easier to understand, I have done it in a FAQ style. Pink text represents the questions you (the audience) ask.

    Disagreement – The Super Emeralds As VCP pointed out, this is one of the most controversial parts of the Sonic canon. However, I think they are part of the canon for several reasons.

    The biggest reason has to be that No Super Emeralds = No Sonic 3 & Knuckles. If the Super Emeralds are dropped from the storyline, then Sonic 3 & Knuckles cannot occur. Take a look at the Sonic 3 story line, “Guardian of the Floating Island”. You can find this ‘Guardian story’ in VCP’s editorial.

    As we can see from the story, Knuckles does have his own set of Emeralds. These Emeralds are destroyed when Eggman arrives. Eggman tricks Knuckles into believing that Sonic has stolen Knuckles’ Emeralds, when in reality Sonic’s Emeralds are a different set of Emeralds (the Chaos Emeralds from Sonic 2). Although the Emeralds are not named in the story it’s safe to assume that they are the Super Emeralds we see in Hidden Palace. After all, Hidden Palace has shrine and a pillar, which are both mentioned in the story.

    If the Super Emeralds are cut out, then Eggman cannot trick Knuckles into believing that Sonic is the enemy. As a result, the Sonic 3 story line starts to fall apart; Knuckles doesn’t believe that Sonic has stolen his Emeralds and so has no motive to attack Sonic. No Super Emeralds = no Sonic 3 & Knuckles story line.

    The ‘Guardian story’ says the Super Emeralds were destroyed. But this can’t be true – we see the Super Emeralds in Hidden Palace! Lets take a look at a few scenes from Sonic 3 & Knuckles (These scenes are only meant as a guide. The colours are a bit off in the captures so check the original game to see them properly):

    Based on these scenes and the ‘Guardian story’, it is safe to assume that when Knuckles’ Emeralds shattered, only their ‘Emerald parts’ were destroyed – the energies kept inside of the Emeralds remained in Hidden Palace. When Sonic enters Hidden Palace, the Chaos Emeralds he collected are enlarged allowing the Chaos Emeralds to store their own energies and the energies of the Super Emeralds. This in itself is another pivotal plot point.

    Really? – Explain When Sonic first enters Hidden Palace the Master Emerald is not shining. When all the Super Emeralds are collected, the Master Emerald starts shining. Based on this, its safe to assume that when the Super Emeralds are fully restored (i.e. Sonic has collected their energies from the special stages), the Super Emeralds are able to ‘heal’ the Master Emerald.

    In the good ending, the Master Emerald is shining. When it is placed on Angel Island, the island begins to float in the sky. This of course raises an important question, if the Master Emerald was on Angel Island for most of the Sonic 3 & Knuckles story, why wasn’t Angel Island floating in the sky? The reason was probably because the Master Emerald was no longer shining and so no longer had the power to keep Angel Island floating. Therefore, if the Super Emeralds are removed from the story, they cannot restore the Master Emeralds power preventing Angel Island from floating again.

    Isn’t it the weight of the Death Egg that prevents Angel Island from floating? Yes it is; the main Sonic 3 story strongly implies this. However, I don’t think it is the only reason. If it were, then when the Death Egg moves from Launch Base to Lava Reef, the Island would have started floating again, even if it were only for a few seconds.

    But Angel Island is huge. It would take more than a few seconds before it could start floating again. Angel Islands starts floating immediately when the Master Emerald is placed on it in both Sonic’s ending and Knuckles’ ending of Sonic & Knuckles:

    In Sonic Adventure, the Island also starts to float the moment Knuckles restores the Master Emerald in his ending. Based on this, the Master Emerald only needs a few seconds to make Angel Island float.

    Okay, but how do we know that Angel Island doesn’t start floating after Death Egg is blown out of Launch base. On the Sonic & Knuckles title screen, the Death Egg is shown falling into Lava Reef Zone:

    This signifies that Sonic & Knuckles continues the story from where Sonic 3 ended it. However, when Death Egg lands back on the island, the island is not floating, but still in the sea. If Sonic Team intended that the weight of Death Egg was the only reason as to why the Island cannot float, it is logical to assume that they would have shown the Island floating on the title screen but then sinking back down as Death Egg landed on it.

    The main Sonic 3 story seems to imply Death Egg brought the island to the sea. The ‘Guardian Story’ is written from Knuckles viewpoint. It’s interesting to note that immediately after Knuckles’ Emeralds are destroyed Knuckles sees the Death Egg on the island. Based on this I think it is Death Egg that brings the Island to the sea in the first place, but as the Master Emerald is damaged, the island stays down even though Death Egg rises at the end of Launch Base.

    If the Super Emeralds are so important why haven’t they been shown outside of Sonic 3 & Knuckles? Little Planet is central to Sonic CD’s story line but hasn’t appeared outside of Sonic CD. West Side Island is central to Sonic 2’s story line but hasn’t been seen since (even though there were plenty of opportunities for it to appear, for example in the flash back Tails has in Sonic Adventure 1). Should Sonic CD and Sonic 2 be dropped because their central elements haven’t appeared again? I think not.

    Chaotix is a perfect example of this. Very few people count it as a definite canon game and after the character’s absence during the Adventure era, very few people were even sure if it was eligible to be in the canon. Yet nearly 9 years after the Chaotix first appeared (in a game that was not even supervised by Sonic Team) we see them return in Sonic Heroes.

    But what about the ‘Past flashbacks’ of Sonic Adventure [SA1], which tells the history of the Emeralds? Why didn’t the Super Emeralds appear there? The story doesn’t tell the full history of the Emeralds. For example, we don’t see how they ended up on South Island. The story isn’t a full history, but merely a chapter in the Emerald’s history. SA1 doesn’t prove that the Super Emeralds don’t exist. It just proves that the Super Emeralds come into the storyline after Chaos attacked the Echidnas.

    Another reason why the Super Emeralds don’t appear in SA1 could relate to audience factors. The majority of SA1 players are likely to be a general audience who are not necessary Sonic fans. It’s unlikely that they would still remember the Super Emeralds from Sonic & Knuckles. The part of SA1’s story that is set in the present only focuses on 7 Emeralds. If Sonic Team showed all 14 Emeralds in the past, people who haven’t played S&K would wonder why only 7 Emeralds appear in the present. This would make the story confusing.

    And there are some possible references to the Super Emeralds in SA1.

    Really? – Let’s see them Firstly, in the Lost World, there is a mural. Surrounding the mural are 14 emeralds – a reference to the Super Emeralds? It could be (see the next question for more on this mural).

    Secondly, if you look at the Master Emerald in the ‘present scenes’ of SA1, you’ll notice it is always shining, just like it does in Sonic 3 & Knuckles after all the Super Emeralds have been collected. But in the ‘past scenes’ it never shines once.

    Interesting, but the Master Emerald doesn’t shine in the past because the Chaos Emeralds are surrounding it. When the Chaos Emeralds are next to the Master Emerald, its powers are neutralised. In the past scenes after Chaos has attacked, the Chaos Emeralds leave, yet the Master Emerald does not shine. In the present scenes, when Knuckles places the Chaos Emeralds around the Master Emerald, the Master Emerald is still shining even though the Chaos Emeralds are supposed to being having an effect on it. These two facts prove that the Master Emerald’s shining has nothing to do with neutralisation from the Chaos Emeralds. As the only other time we see the Master Emerald shine is when it is with the Super Emeralds in Hidden Palace (in S3&K), it is safe to assume the shining is some how connected with the Super Emeralds. Presumably, it doesn’t shine in the past, as the Master Emerald hasn’t come into contact with the Super Emeralds yet.

    But the Emeralds turn bigger when next to the Master Emerald – therefore the Super Emeralds cannot be a separate set of Emeralds. In both SA games the size of the Emeralds change through out the game. This makes it harder to accurately compare the size of the Emeralds, making theories about the Emeralds changing in size when next to the Master Emerald difficult to prove. The Emeralds do appear to be a bit bigger in SA1’s ‘Past story’, but this could just indicate that the Super Emeralds and the Chaos Emeralds were originally a single set in ancient times, but became separate after Chaos attacked the Echidnas. The above mural may even support this ‘separation theory’

    If you look at the mural there are 7 Emeralds above Chaos and the island and 7 Emeralds below Chaos and the island. This could suggest that after Chaos attacked, the Emeralds separated with the 7 Super Emeralds remaining on Angel Island, while the 7 Chaos Emeralds fell below the island.

    SA2 definitely proves that placing the Emeralds next to the Master Emerald doesn’t change them into Super Emeralds. Even though the Emeralds have been placed next to the Master Emerald, Knuckles still calls them ‘Chaos Emeralds’. These Emeralds also transform Sonic and Shadow into their Super forms. If placing the Chaos Emeralds next to the Master Emerald really did transform them into Super Emeralds, they would turn Sonic and Shadow into Hyper characters.

    But Hyper characters don’t exist, they were just a gameplay element for Sonic 3 & Knuckles. If you access Debug mode in Sonic 3 & Knuckles you can play stages such as Knuckles in Death Egg, Knuckles in Sonic’s Sky Sanctuary, Sonic in Knuckles’ Sky Sanctuary and Knuckles in Sonic’s Lava Reef. Based on this, it stands to reasons that Sonic Team made non-story elements accessible through debug only. Tails proves this point perfectly. It is not possible to play as a ‘Super Sonic version of Tails’ without debug (Super Tails is a ‘Hyper Sonic version of Tails’, as he uses the Super Emeralds). If Sonic Team wanted non-story elements to be accessible without debug, then they would have made it possible to play as a ‘Super Sonic version of Tails’ in the main game. They would have even made stages such as Tails’ in Doomsday playable without debug.

    But the Super Emeralds and Hyper characters were never meant to happen. They were just an ‘accident’ that were a result of Sega rushing the release of Sonic 3 and splitting it into two separate games. No one can really say for sure how Sonic 3 would have turned out if it hadn’t been separated into two games. Although splitting the game into two may have caused Sonic Team to deviate from their original plans, they had full control over these changes. If they didn’t want to add Super Emeralds or Hyper characters then they wouldn’t have. They added these elements because they wanted too. If they just wanted to give the player an excuse to re-collect the Emeralds in Sonic & Knuckles, they could have made it that Sonic loses the Emeralds in Sonic & Knuckles and has to re-collect them. There were hundreds of changes that they could have made to their original plans, but the changes they chose were the Super Emeralds.

    Both the stories that come with Sonic 3 make references to another set of Emeralds. So it is likely that the Super Emeralds were always supposed to be a part of the game.

    In my opinion, going by ‘what could have been’ makes little sense. For example, Sonic was originally supposed to be a rabbit. Should we consider Sonic to be a rabbit? In an Earthquake, you cannot go to the fallen rubble and tell the rubble that it is actually still a building, because the builders never intended for it collapse. ^_^

    Disagreement #2 – the Emeralds are not a part of Knuckles’ S&K story The Emeralds do not appear to be a part of Knuckles’ S&K story. If they were then when Knuckles takes them to Hidden Palace, they would neutralise the Master Emerald causing Angel Island to fall.

    I disagree with this theory. Firstly, if you look at the ending of Knuckles’ game you will see that Angel Island has a long way to ‘climb’ in the sky after the Master Emerald is placed on it.

    Therefore, Angel Island did fall quite a bit from its normal position in the sky. It is possible that when Knuckles collects the Chaos Emeralds, they have an effect on the Master Emerald making it harder for the Master Emerald to keep the Island in its normal ‘high-up position’ in the sky.

    Secondly, the theory is based on the assumption that the Chaos Emeralds neutralise the Master Emerald. However, there is nothing to suggest that Super Emeralds have the same effect (and it is unlikely they do as the ‘Guardian story’ implies the 7 Super Emeralds and the Master Emerald were kept together on the shrine before Angel Island stopped floating). Therefore, the Master Emerald’s energies would only be neutralised for the few seconds when Knuckles brings the Chaos Emeralds to Hidden Palace. When the Chaos Emeralds are transformed into Super Emeralds the neutralising effect would stop. This again might explain why Angel Island is lower down in the sky than usual as opposed to being completely in the sea: The Chaos Emeralds’ neutralising effect was cancelled before Angel Island fell all the way down to the ocean.

    Then again, maybe Angel Island did fall to the ocean during Knuckles’ adventure (perhaps the bomb Eggrobo used weakened the Master Emerald, explaining why the Master Emerald is not shining when Knuckles enters Hidden Palace). If Angel Island did fall into the sea, it would explain why so many of the stages in Knuckles’ game have underwater sections. When Knuckles collects all the Super Emeralds and restores the Master Emeralds energies, the island starts to float. However, before it can reach its normal position in the sky, the Master Emerald is stolen. This again would explain why Angel Island is lower than usual when we see it in Sky Sanctuary, but isn’t completely in the ocean.

    However, I question if the Chaos Emeralds even have the ability to neutralise the Master Emerald.

    In SA2, Knuckles tells Rouge that the Master Emerald contains special energies to neutralise the Chaos Emeralds. However, this does not necessarily mean that the Chaos Emeralds can neutralise the Master Emerald. Sonic might be the colour blue, but that does not make the colour blue the same as Sonic.

    But we know the Chaos Emeralds do neutralise the Master Emerald. It happens in Super Sonic’s story in SA1! In Super Sonic’s story, we see Angel Island falling. Knuckles thinks it must have something to do with the Chaos Emeralds he brought back. But if the Chaos Emeralds were causing the fall, then Angel Island should go back in the sky when the Emeralds are removed. This doesn’t happen. As we see in Knuckles’ SA story and in the Sonic 3 & Knuckles endings, the moment the Master Emerald is placed on Angel Island it starts floating instantly. Yet in the Super Sonic story a great deal of time passes after Chaos removes the Emeralds from Angel Island:

    As we can see, there is plenty of time for Angel Island to go back in the sky, yet it stays down throughout. Whatever caused Angel Island to fall had nothing to do with the Chaos Emeralds.

    But we know the Chaos Emeralds do neutralise the Master Emerald. When the Emeralds were separated from the Master Emerald 3000 years ago, Angel Island broke away from the Mystic Ruins. This suggests that as the Chaos Emeralds were next to the Master Emerald, the Master Emerald could not make the shrine float. This is only a theory. I think it is a very good theory but there is evidence that contradicts it. If you watch the Super Sonic SA story, which shows Chaos attacking the Knuckles’ tribe, we see the Chaos Emeralds are separated from the Master Emerald. Yet the island still remains on the ground.

    Secondly, according to the A Heavenly Island – Chaos Emerald Tradition [Part 1] story, the Echidnas made murals to record the events of 3000 years ago. We see one of these murals in the Lost World, which is not a part of Angel Island. If the Chaos Emeralds being separated from the Master Emerald really did cause Angel Island to break away from the Mystic Ruins, there would have been very little time for the Echidnas to build a mural in the Lost World.

    The mural is also further proof that the flash backs in SA1 are not the full story of what happened 3000 years ago. If you look at the mural you can see Chaos is in his ‘Prefect form’ when he attacks the city depicted in the mural. But we don’t see this in the flashbacks. When Chaos turns ‘Perfect’ in the present, Tikal mentions Chaos had also destroyed the world in the past. Yet the flash backs stop before we see these events happening in the past. Therefore, the flash backs are only a single chapter, and not the full story, of what happened 3000 years ago and of the Emerald’s history.

    Information overload! To summarise: -The Super Emeralds do exist and are central to the act of Eggman tricking Knuckles. Knuckles being tricked is in turn central to the Sonic 3 & Knuckles story. -The lack of a shining Master Emerald in the past scenes of Sonic Adventure 1 and the mural in the Lost World could be references to the Super Emeralds. -The Hyper characters do exist otherwise it is likely that Sonic Team would have made them accessible through Debug mode only (like they did for Tails in Doomsday) -Both the Master Emeralds’ power loss and the weight of the Death Egg are responsible for Angel Island falling into the sea. -It’s unlikely that the Chaos Emeralds can neutralise the Master Emerald otherwise the Master Emerald would have made Angel Island float in the scenes of SA1, which show the Master Emerald separated from the Chaos Emeralds.

    I’m still not convinced of anything you say! Life would be really dull if everybody held the same views about everything. The point of this rebuttal was not wipe-out other views, but just to show that there is another side to the coin. Besides, as Sonic Team have said very little about the issues raised, I don’t think one view can ever be 100% correct. So if your not convinced, that’s perfect and it just goes to show how enigmatic the Sonic story line is (which is why I really love it). ^_~

    by Dark Chaos

    It is mentioned that Robotnik tricked Knuckles into thinking his emerald were stolen by Sonic… however that is not really reliable information.

    It is also mentioned that the Master Emerald only starts to shine after the events of Sonic 3 & Knuckles, and that in the past (SA1) it dose not shine even with the Chaos Emeralds there because those event have not happened.

    The Chaos Emeralds start at the alter with the Master Emerald with Chaos and the Chao. Go forwards to after Chaos attacks and Tikal use’s the Master Emerald to stop him. This is the first time in recorded history that the emeralds have been used. So there is no reason for the Master Emerald to glow, if it’s not being used. It glows later because it is being used at those times (like trying to keep the island in the air).

    The Chaos Emeralds, are known to repel each other when all are together, because cause of this after the events of SA1(Past) they separated and at some point found by the Kitsune, a very advanced race. They used the emeralds for power but lost control of that power. Before their demise they placed six emeralds on an island to the south (south island) and kept one near their home (introduction of the seventh in Sonic 2)…(this also explains Tails being the only Kitsune seen in the sonic games)

    …the Kitsune reference is from the japanese manual of Sonic 2.

    Since the Emeralds have been away from the Master Emerald for so long (several hundred years?), when they are brought back to it they are powered up to their original form (Super Emeralds are therefore normal Chaos Emeralds). This is seen when the Emeralds from that point always have the ‘diamond’ like shape (however it is easily argued that looking at the Super Emeralds makes them look like the Chaos Emerald from Sonic 1-3&K, and therefore the older games merely looked at them from above and not the side).

    Also the Chaos Emerald may not have neutralised the Master Emerald, that was Knuckles’ opinion from what he saw/felt. The Emeralds’ when together with the Master Emerald may have made some kind of connection to bring them all together. Although that is mere speculation, so to was Knuckles’ dialog. He lived with the MAster Emerald all his life, NOT the Chaos Emeralds (which although similar are different)…(and remember, Tikal had conversation(s) with the Master Emerald, it may have some kind of instinct to gather the others)…(again, mere speculation).

    As for the Mural, it could be seven went to the ground and seven stayed with the island… or just symmetry. Still interesting though.

    Also, Knuckles couldn’t call the Emerald ‘Super Emeralds’ since that name appears no where in the Sonic Universe history, merely in a screen to congratulate the gamer on getting one of them.

    The reason the Island does not take off into the air when Chaos takes the Emeralds in the past is because the island…is NOT an ISLAND, it is still part of the mainland.

    Also, the Death Egg’s weight is NOT why the island fell the first time, not alone. Since the Death Egg is a huge artificial satellite, the other factor is gravity. While falling and picking up speed, when the Death Egg hits, it hits with more of its normal weight. This amount could be calculated by applying all the G-Forces, weight and speed of the Death Egg when falling. Why the Island dose not start floating between the short moments between S3 and S&K is because the Master Emerald was holding the Island ‘level’ on impact, so it stands to reason it was doing so when Death Egg took off for that moment. It was holding the Islands position according to height. Since it was not being ‘commanded’ to raise the Island, why would it do so?

    By the way, it is mentioned that debug allows Knuckle to get to Sonic Sky Sanctuary and Death Egg. However using Debug on Death Egg to explore the entire level… at some point there is a drop (that WILL kill you), down there is a one way door, and you are on the wrong side. Debug to go through and follow the path. It is a dead end. However there are Knuckles elements here (like rings set in groups for Knuckles to grab during a glide (like in the second zone)). So it’s clear he was originally meant to come here in early versions of the game.